10310.35 руб.

Understanding Infrastructure Edge Computing

Книга  Understanding Infrastructure Edge Computing созданная Alex Marcham, Wiley может относится к жанру программы. Стоимость электронной книги Understanding Infrastructure Edge Computing с идентификатором 65024060 составляет 10310.35 руб.

UNDERSTANDING INFRASTRUCTURE EDGE COMPUTING A comprehensive review of the key emerging technologies that will directly impact areas of computer technology over the next five yearsInfrastructure edge computing is the model of data center and network infrastructure deployment which distributes a large number of physically small data centers around an area to deliver better performance and to enable new economical applications. It is vital for those operating at business or technical levels to be positioned to capitalize on the changes that will occur as a result of infrastructure edge computing.This book provides a thorough understanding of the growth of internet infrastructure from its inception to the emergence of infrastructure edge computing. Author Alex Marcham, an acknowledged leader in the field who coined the term ‘infrastructure edge computing,’ presents an accessible, accurate, and expansive view of the next generation of internet infrastructure. The book features illustrative examples of 5G mobile cellular networks, city-scale AI systems, self-driving cars, drones, industrial robots, and more—technologies that increase efficiency, save time and money, and improve safety. Covering state-of-the-art topics, this timely and authoritative book:Presents a clear and accurate survey of the key emerging technologies that will impact data centers, 5G networks, artificial intelligence and cyber-physical systems, and other areas of computer technologyExplores how and why Internet infrastructure has evolved to where it stands today and where it needs to be in the near futureCovers a wide range of topics including distributed application workload operation, infrastructure and application security, and related technologies such as multi-access edge computing (MEC) and fog computingProvides numerous use cases and examples of real-world applications which depend upon underlying edge infrastructureWritten for Information Technology practitioners, computer technology practitioners, and students, Understanding Infrastructure Edge Computing is essential reading for those looking to benefit from the coming changes in computer technology.

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Handbook on Interactive Storytelling

Книга  Handbook on Interactive Storytelling созданная Petter Skult, Jouni Smed, Tomi 'bgt' Suovuo, Natasha Skult, Wiley может относится к жанру программы. Стоимость электронной книги Handbook on Interactive Storytelling с идентификатором 65756841 составляет 10310.35 руб.

HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game’s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds Perfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context.

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Petter Skult, Jouni Smed, Tomi ‘bgt’ Suovuo, Natasha Skult, Wiley работа о программах программы

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Multidimensional Signal and Color Image Processing Using Lattices

Книга  Multidimensional Signal and Color Image Processing Using Lattices созданная Eric Dubois, Wiley может относится к жанру программы. Стоимость электронной книги Multidimensional Signal and Color Image Processing Using Lattices с идентификатором 62251175 составляет 10310.35 руб.

An Innovative Approach to Multidimensional Signals and Systems Theory for Image and Video Processing

In this volume, Eric Dubois further develops the theory of multi-D signal processing wherein input and output are vector-value signals. With this framework, he introduces the reader to crucial concepts in signal processing such as continuous- and discrete-domain signals and systems, discrete-domain periodic signals, sampling and reconstruction, light and color, random field models, image representation and more. 

While most treatments use normalized representations for non-rectangular sampling, this approach obscures much of the geometrical and scale information of the signal. In contrast, Dr. Dubois uses actual units of space-time and frequency. Basis-independent representations appear as much as possible, and the basis is introduced where needed to perform calculations or implementations. Thus, lattice theory is developed from the beginning and rectangular sampling is treated as a special case. This is especially significant in the treatment of color and color image processing and for discrete transform representations based on symmetry groups, including fast computational algorithms. Other features include:

An entire chapter on lattices, giving the reader a thorough grounding in the use of lattices in signal processing Extensive treatment of lattices as used to describe discrete-domain signals and signal periodicities Chapters on sampling and reconstruction, random field models, symmetry invariant signals and systems and multidimensional Fourier transformation properties Supplemented throughout with MATLAB examples and accompanying downloadable source code Graduate and doctoral students as well as senior undergraduates and professionals working in signal processing or video/image processing and imaging will appreciate this fresh approach to multidimensional signals and systems theory, both as a thorough introduction to the subject and as inspiration for future research.

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